| ... |
... |
@@ -1,7 +1,7 @@ |
| 1 |
1 |
## Serious gaming |
| 2 |
2 |
|
| 3 |
3 |
Games are one way to include playful components in your teaching material. It's easy to achieve that within our generic framework. |
| 4 |
|
-* Use the already known syntax to define questions: [How to create a problem document](How-to-create-a-problem-document). Use different types of questions (multiple choice, input questions, ...), define variables, include images and audio, add explanations and so on. |
|
4 |
+* Use the already known syntax to define questions: [How to create a problem document](How-to-create-a-problem-document.md). Use different types of questions (multiple choice, input questions, ...), define variables, include images and audio, add explanations and so on. |
| 5 |
5 |
* Configure the game with a few easy commands. Set a maximum time for a level or for the questions. Set the the threshold score to unlock the next level and decide if a user can repeat a level he or she already completed successfully |
| 6 |
6 |
* Define as many game levels as you like. Choose from the questions you've defined. |
| 7 |
7 |
|
| ... |
... |
@@ -70,7 +70,7 @@ The example game above is created by the following code. Only selected code frag |
| 70 |
70 |
|levelthreshold|command|`\levelthreshold{p}` where `p` is a value between 0 and 1|Define which score is necessary to master a level and unlock the next one.| |
| 71 |
71 |
|levelrepeatable|command|`\levelrepeatable`|Define if the user can repeat a level or not.| |
| 72 |
72 |
|
| 73 |
|
-Use the generic problem syntax to define variables, tasks, questions and so on: [How to create a problem document](How-to-create-a-problem-document) |
|
73 |
+Use the generic problem syntax to define variables, tasks, questions and so on: [How to create a problem document](How-to-create-a-problem-document.md) |
| 74 |
74 |
|
| 75 |
75 |
## How to use a game within a course |
| 76 |
76 |
|
| 77 |
77 |
|