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JSX Visualization Text and Canvases
Writing text
With the text command you can write texts which explain the visualization. As value you can use LaTeX. If you want
to display a variable in the text (for example in formulas) you can use the tex-like command \var{a}
.
1 2 3 4 | \text{$g$ is a line that runs through $P_1 = \var{p1}$ and $P_2 = \var{p2}$} %write the content in a line
\text{The equation for the line is $\var{g}$.} % long lines are wrapped automatically.
\text{....} % next line
\text[c]{$y = mx + b = \var{mRes}x + \var{b}$} %write the formula in next line with center alignment
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There is an optional argument that indicates the alignment of the text.
Default is l
for left, but c
for center and r
for right alignment are also possible.
Different to the generic problem, \var{p1} will be replaced with an interactive object which might change its
value if it has dependency to another variable, or even gets edited from the user if it is editable.
A command \var{p1} always has to be in math mode.
Appearance of variables
You can influence the appearance of variables in text.
One command is \field
which determines the number class for the variable.
Full details are given here.
IF and IFELSE
In the \text
command you can use \IF{condition}{sometext}
and
\IFELSE{condition}{sometext}{othertext}
to write text that depends on a certain condition to hold. If the condition condition
holds sometext
will be shown. In case of \IFELSE
, if condition
does not hold, othertext
is shown.
Of course, onetext
or othertext
can be empty.
1 2 3 4 5 6 7 8 9 10 11 | \begin{visualization}{jsxviz1}
\begin{variables}
\number[editable]{a}{1}
\number[editable]{b}{2}
\number{adivb}{a/b}
\end{variables}
\field{a,b,adivb}{rational}
...
\text{$\IFELSE{b=0}{\infinity}{\var{adivb}}$}
...
\end{visualization}
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The condition can be a logical composition of elementary conditions:
1 2 3 4 5 6 7 8 9 | \begin{visualization}{jsxviz2}
\begin{variables}
\randint[Z]{a}{-5}{5}
\randint[Z]{b}{-5}{5}
\end{variables}
...
\text{$\var{a}$ and $\var{b}$ have \IFELSE{[a>0 AND b>0] OR [a<0 AND b<0]}{the same signs.}{different signs.}}
...
\end{visualization}
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The syntax used for condition is the same as the condition syntax of \randadjustIf
. However, you can use the
values of any variable here, including e.g. coordinates of points on parametric curves.
It is also possible to combine multiple \IFELSE
as in the following example
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | \begin{visualization}{jsxviz3}
\begin{variables}
\number[editable]{a1}{1}
\number[editable]{b1}{2}
\number[editable]{c1}{3}
\number[editable]{a2}{4}
\number[editable]{b2}{5}
\number[editable]{c2}{6}
\end{variables}
...
\text[c]{$\var{a1}x + \var{b1}y = \var{c1}$\\ $\var{a2}x + \var{b2}y = \var{c2}$} % display linear equation system
\text[c]{
\IFELSE{(a1*b2) = (a2*b1)}{
\IFELSE{(a1*c2) = (a2*c1)}{The above system of equations has an
infinite number of solutions.}{The above system of equations has no solution.}
}{The above system of equations has exactly one solution.}
}
\end{visualization}
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Setting up canvases
The main part of the visualization is the canvas or several canvases where all or some geometric objects are plotted.
This is set up in a canvas
-environment showing a 2D-canvas, and a canvasXYZ
-environment showing a 3D-canvas.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | \begin{canvas}
\plotSize{250,250} % creates a 250px X 250px canvas (if the screen allows)
\plotLeft{-5}
\plotRight{5} % initial x-axis will go from -5 to 5
\plotBottom{-5}
\plotTop{5} % initial y-axis will go from -5 to 5
\plot[coordinateSystem]{p1,p2,g} % plots p1, p2 and g with coordinate system
\xAxis{$x$} % adds the label x to the x-axis
\yAxis{$\alpha$} % adds the label αlpha to the y-axis
\end{canvas}
\begin{canvasXYZ}
\plotSize{400} % creates a 400px X 400px canvas (if the screen allows)
\plotX{-1,2} % x-axis will go from -1 to 2
\plotY{-1,2} % y-axis will go from -1 to 2
\plotZ{-1,2} % z-axis will go from -1 to 2
\xAxis{$x$} % adds the label x to the x-axis
\yAxis{$y$} % adds the label y to the y-axis
\zAxis{$z$} % adds the label z to the z-axis
\plot[zRear]{p3d,q3d,f} % plots the 3d-points p3d, q3d and the 2-variate function f. Also draws a plane "at the bottom" of the view
\options{bank: {slider: {visible: false}}} % hides the bank-slider for moving the 3D-view.
\end{canvasXYZ}
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Settings of size and ranges in 2D-canvases
The size and ranges of the canvas are set with the top five commands in the previous example.
About the commands:
\plotSize{width,height}
: Sets the maximal size of the canvas. If the screen is too small, the canvas
will shrink automatically,
\plotLeft
and \plotRight
: range for the x-axis from left to right,
\plotBottom
and \plotTop
: range for the y-axis from bottom to top,
Instead of using \plotLeft
and \plotRight
, you can also use \plotX
as for 3D-canvases (see below). Similarly, \plotY
can be used to
set the range for the y-axis, replacing \plotBottom
and \plotTop
.
All of these commands are optional, and default values or computed values will be used if not set. It is also possible to only set the
width of the canvas via \plotSize{width}
instead of \plotSize{width,height}
. If not all values are set other values
are chosen such that the scaling for both axis are the same.
Examples:
1 2 3 4 5 6 | \begin{canvas}
\plotSize{250,150}
\plotLeft{-5}
\plotRight{5}
\plot[coordinateSystem]{p1,p2,g}
\end{canvas}
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Here, we obtain a 250px x 150px canvas with x-axis going from -5 to 5. The y-axis will have the same scaling
as the x-axis, and the x-axis will be centered vertically, i.e. the y-axis will range from -3 to 3 in this case.
1 2 3 4 5 6 7 8 | \begin{canvas}
\plotSize{250}
\plotLeft{-5}
\plotRight{5}
\plotBottom{-3}
\plotTop{5}
\plot[coordinateSystem]{p1,p2,g}
\end{canvas}
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Here, we obtain a canvas with width 250px, its x-axis going from -5 to 5, and the y-axis going from
-3 to 5. The height of the canvas will be computed such that the x-axis and y-axis have the same scaling, i.e.
the height will be 200px.
Settings of size and ranges in 3D-canvases
The size and ranges of the canvas are set with the top four commands in the previous example.
About the commands:
\plotSize{width,height}
: Sets the maximal size of the canvas. If the screen is to small, the canvas
will shrink automatically,
\plotX
, plotY
and plotZ
: ranges for the x-axis, y-axis and z-axis, respectively, given by lower bound and upper bound,
TODO: optional arguments for plot in 3D-canvas!!
Plotting objects, coordinate systems etc.
The command \plot
determines what is shown on the canvas. The \plot
-command has an optional argument and a mandatory
argument.
The mandatory argument is a comma separated list of the variable names that shall be shown in the canvas.
The optional argument is a comma separated list of several options. For 2D-canvases these are:
coordinateSystem
: Show the coordinate system,
numberLine
: Show a number line,
showPointCoords
: Show the coordinates of points if you hover over them with the mouse,
noToolbar
: Hide the toolbar in the canvas.
For 3D-canvases, the options are:
coordinateSystem
: Show the 3D-coordinate system
showPointCoords
: Show the coordinates of points if you hover over them with the mouse,
xRear
, yRear
, zRear
, xFront
,yFront
, zFront
: Show planes in the rear or front of the view orthogonal to the axis with that name. E.g. zRear
is the plane "at the bottom" of the 3D-view.
noSliders
: Hide the sliders az
, el
, and bank
for moving the 3D-view,
noGrid
: By default, the rear and front planes come with a grid. This command hides the grid.
sliderStarts: [a,b,c]
: Defines new start values for the sliders az
, el
, and bank
for moving the 3D-view. Default values are [1.0, 0.3, 0].
You can have multiple canvases in one visualization, and you can display the same variable in whichever canvases
you like.
Labeling the axes
Within the canvas environment, you can use the commands \xAxis
and \yAxis
to add labels to the axes. For example, \xAxis{t}
adds the label t
to the x-axis.
You can use the common LaTeX-syntax for the labels. For example, if the t above should be in math mode, you write
\xAxis{$t$}
.
Snap to Grid
There is one additional command that can be used in the canvas
-environment. This is
\snapToGrid{xvalue,yvalue}
.
This command causes all points to move to the specified grid after being dragged or
being changed in text. For example, \snapToGrid{0.5,1/3}
would move the points to the nearest
spot having half-integral x-coordinate and third-integral y-coordinate.
The command \snapToGrid
is especially useful in combination with problems where the answer is
taken from the graphics and one would like to minimize/avoid rounding errors.
Individual styling
In the case that you need more individual changes to the appearance of the canvas, we offer the command \options{...}
within the
canvas-environment and the canvasXYZ-environment. It takes as argument an object that it directly passes to the JSXGraph-options when
creating the board or the 3D-view, respectively. For the syntax and possibilities, we refer to the JSXGraph documentation.
Examples:
Within the canvas-environment, the command
\options{defaultAxes: {x: ticks: {minorTicks:3}}, y: { ticks: {minorTicks:3}}}
changes the number of minor ticks between labelled ticks on the x-axis as well as the y-axis from the default number 4 to 3.
Within a canvasXYZ-environment, the command
\options{bank: {slider: {visible: false}}}
hides the bank-slider for moving the 3D-view.
Placing canvases side-by-side
Usually, each canvas is placed in its on row. If you want to display two or more canvases next to each other, you can use the environment canvasRow
. The following example illustrates the usage:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | \begin{visualization}{viz}
\title{Koordinatenvektor}
...
\begin{canvasRow}
\begin{canvas}
\plotSize{300,300}
\plotLeft{-5}
\plotRight{5}
\plot[coordinateSystem]{}
\end{canvas}
\begin{canvas}
\plotSize{300,300}
\plotLeft{-5}
\plotRight{5}
\plot[coordinateSystem]{b1vec,b2vec,b1,b2,vvec,l1b1vec,l2b2vec}
\snapToGrid{0.1,0.1}
\end{canvas}
\end{canvasRow}
...
\end{visualization}
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